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Messages - onrigato

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blood & guts / Re: How many basic moves is too many?
« on: January 18, 2017, 01:32:43 AM »
Use as many basic moves as you need for your game and the genre, but organize them so you don't overwhelm your players. Urban Shadows has 6 basic moves, 4 faction moves, and 4 debt moves (14 total). AW1E has 8 basic moves and 8 peripheral moves (16 total). Dungeon World has 7 basic moves and 13 special moves (20 total). So 20 common moves isn't unprecedented.

Are all 13 of your basic moves really basic, or are some more basic than others? Can they be grouped according to function or genre or when they usually occur in the story?

Apocalypse World / Re: Rolling a miss on a PvP move
« on: December 24, 2016, 03:55:53 PM »
Thanks, everyone! That's all really helpful. The example on p. 169 doesn't include a miss result, so I was still unclear on that. But it definitely shows how a PC would fight back against another's SBF.

Apocalypse World / Rolling a miss on a PvP move
« on: December 23, 2016, 08:57:34 PM »
So let's say Marie (a PC) wants her violation glove back from Birdie (another PC), so she punches her in the face (seize by force) but rolls a miss. As MC, how would you handle this? If Birdie were an NPC I'd get to say what she does (like turn Marie's move back on her), but that doesn't feel right in this case. Same for go aggro. 

Apocalypse World / Re: Question's about +1 Forward and +1 Ongoing
« on: September 13, 2016, 12:07:59 AM »
Vincent's intention was that all the modifiers are cumulative.

Apocalypse World / Re: Seize by force and harm move options
« on: May 04, 2016, 09:46:53 PM »
Thanks! Makes sense that you'd just skip the harm move in that case. Now that I think about it, Vincent probably omitted the harm moves from those SBF examples in order to simplify the discussion. (Obviously I re-complicated it!)

Apocalypse World / Seize by force and harm move options
« on: May 04, 2016, 06:19:18 PM »
I’m curious how you all handle the harm move after a PC seizes by force. It seems the fiction that comes out of SBF can interfere with a lot of the options from the harm move. Here’s a SBF example from AW1E (p. 196):

Bran needs 10 minutes alone with Jeanette’s body, so he opens fire on H and Marser. He hits the roll with an 11. “Take definite hold, suffer little harm, impress dismay or frighten,” he says. “Fantastic,” I say. “You hit H for 2-harm and he goes down, Marser drags him away. Marser heaved his crowbar at you, but you could, like, turn it aside with your arm. You take 1-harm. It’ll bruise but whatever.”

So Bran takes 1-harm, and his player rolls the harm move. On a 10+, the MC’s choices are out of action, +1 harm, or 2 options from the 7–9 list. Since the MC already described Bran’s harm as negligible, the first two choices don’t make sense, so the MC pretty much has to choose 2 from the 7–9 list. If the player rolls a miss, the MC already described Bran taking 1-harm, so the MC can’t then have Bran take 0-harm in exchange for choosing something from the 7–9 list.

How do you typically handle this? Do you just go with whatever harm options still make sense, or do you retcon the fiction in response to the harm move, or do you use the “MC can choose” escape clause and choose not to choose? Or would you forgo the harm move altogether in this case?

Apocalypse World / Re: How does harm get unstabilized?
« on: October 24, 2015, 05:31:43 PM »
Bingo! Thanks, DeadmanwalkingXI. I was searching the PDF for "unstabilized" and reading and rereading the H&H chapter, so I didn't see it. Didn't think to check the intro.

Ebok, thanks for the explanation!

Apocalypse World / Re: How does harm get unstabilized?
« on: October 23, 2015, 10:48:52 PM »
Thanks for the link! That thread is more about healing harm, though, not about how harm gets unstabilized before it gets healed.

Apocalypse World / Re: How does harm get unstabilized?
« on: October 23, 2015, 09:55:18 PM »
I thought it was in the book too! But here's the straight text (p. 163):

Before 6:00, harm will go away by itself with time. 6:00–9:00, the harm won’t get worse or better by itself. After 9:00, unstabilized harm will get worse by itself, stabilized harm will not, and it’ll get better only with medical treatment.

So harm after 9:00 can be either stabilized or unstabilized, but the book doesn't say how the unstabilized harm got unstabilized. I don't think the text actually says that harm at 9:00 or after always starts out unstabilized. (Which might be totally how it's supposed to work, but I'm trying to find where that's explicitly stated.)

Apocalypse World / How does harm get unstabilized?
« on: October 23, 2015, 08:55:55 PM »
So in working on my own adaptation of AW, I wanted to double-check how harm gets unstabilized, and dangit, I can't find anything in the MC book about it.

Is it like, whenever a PC takes harm, their harm countdown always gets marked as unstabilized initially? Or can the MC tell a player to change their harm countdown from stabilized to unstabilized whenever the MC feels it's appropriate?

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