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Topics - Zartes

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Dungeon World / The Online Monster Builder
« on: March 24, 2013, 01:03:16 PM »
I'm loving the online monster-maker, but I can't help but notice that it doesn't seem to handle damage dice properly... it always steps up, never down, and it doesn't seem to be able to do worst of two dice, where it should....

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Dungeon World / Getting more copies of Dungeon World
« on: March 16, 2013, 02:13:59 PM »
So, say I was living in the ass end of the planet, where friendly local gaming stores are unlikely to acquire copies of DW (i.e. I live in Australia).

And say also that I have a friend who was not aware of the awesome that was DW in time to be involved in the kickstarter, and would love a book to have during games, rather than just the PDF...

...how would I go about getting such a present for my friend?

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Dungeon World / I have the book! ...and an Idea.
« on: February 21, 2013, 01:06:11 PM »
My copy of dungeon world arrived today. Huzzah! Ironic that my first campaign of it ended yesterday, but I have a new one starting up in two weeks, so it's all good.

But while flicking through randomly, something occured to me. The 16 pages given over to thank the kickstarter backers, in addition to being a lovely thanks, and a good ego boost for those named, can be used.

The backers, in effect, are like ten pages of name list to pick from, and the words of those Bonded to the Book are like a stream or prophecies and visions and concepts to be mined.

How awesome is that? Even the thanks section of the book is a GMing asset!

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Dungeon World / Post your Monsters
« on: January 27, 2013, 02:26:00 PM »
I thought a thread for monsters that people have made might be fun.

My first offerings are stolen from/Inspired by one of the DLC campaigns of Orcs Must Die 2 (one of my favourite computer games)


Volcanic Hulk
(Solitary, large, magical, construct) 24 hp, 4 armour
Red-hot fists of stone (d10+2, close, reach, forceful, messy, 1 piercing

Some would call this an elemental, but it's form is not pure enough for that to truly be the case. Made by some wizard or otherworldly power, the Volcanic Hulk is a lumbering beast of rock, given life by trapped fire spirits.

Instinct: to crush and burn

Moves:
-lumber forward without pause
-pound an obstacle to pieces
-on death, to split into a swarm of flamelings

Flamelings
(horde, small, magical, amorphous) 10 hp, 1 armour
Flaming death throes (b[2d6]+2, close

Spirits of fire, Flamelings seek only to consume - themselves, and everything around them.

Instinct: to burn

Moves:
-live fast
-die young
-leave the flaming corpses of their victims

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Dungeon World / START of Session Move
« on: January 24, 2013, 02:28:47 PM »
Answer the following questions
  • did EVERYBODY (barring the host) bring snacks to share?

For every yes, everyone gains 1 XP.

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Dungeon World / Four forum-made classes in "proper" DW format.
« on: December 02, 2012, 05:16:16 AM »
For your pleasure: https://drive.google.com/#folders/0B3OKU960Zo97MlBmX2lkdkF3RlE

contained within are my own takes on the Artificer, Fortune-Teller, Noble and True Knight classes presented elsewhere on this forum (click the names for links to the original threads). I used the nice MSWord template here.

In all cases bar the Artificer, any modifications I made are minor. The Artificer's Gadget belt underwent significant change to fit my image of dungeon world technology better. The Fortune-teller lost some moves due to lack of space.

Hopefully these will be of use to people.

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Dungeon World / Removing the Cleric
« on: September 30, 2012, 02:48:14 AM »
I'm hoping to run a DW game early next year, set in a world of my own creation. This world doesn't have clerics, as the gods don't generally go around handing out flashy spell-powers to folks. The most divinely-powered character would be the paladin.

Now, this isn't really a problem for DW, it's not like you need a cleric in the party to survive, unlike some games. But it does mean I'll have to tweak a few things that rely on the existence of the cleric playbook - the fact that both rangers and paladins have a move to copy the cleric's spellcasting, and the human wizard gets to pick a spell from the cleric list (which no longer exists).

Anybody got any suggestions for replacement moves for these?

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