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Topics - Zelbinian

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Apocalypse World / Con Scenario: The Bowl
« on: October 12, 2011, 10:55:44 PM »
I'm running a scenario at Burning Apocalypse Con and I've come up with something that's a little risky but I think could work well. I'm posting it here for two reasons:

  • Feedback. I probably won't get to run this before the con, so feedback would be nice, especially on playbook choice and as-yet-unspecified details like custom moves and countdown clocks and such. (Don't try to talk me out of the two-team PvP, though - take it as a given. Hey, it may not work with AW, but it's a worthwhile experiment.)
  • Giving to the Community. I'm a complete novice at this kind of thing, but AW seems to be hurting for good con scenarios, so I'm hoping this will be fun and fill that void!

Without further adieu:

The Scenario:
The world's been through some shit. For generations the day and night have slowly been getting longer and longer to the point where the word "day" is a quaint, antiquated bygone from simpler times. Though in this part of the world there is what once was a large, sprawling metropolis, but there's about a circle of about 2-3 miles in diameter that's caved in underneath it. We call it The Bowl.

People in The Bowl live pretty well. They got water, shelter, and they can grow food thanks to the pseudo environments made by the jigsaw of tangled buildings. Outside the bowl life is hard; none of those things can be found very reliably; playa-like salt flats spreading out 10s of miles from The Bowl have small smatterings of shelter and the like, but not much. Most of the folks on The Flats have resorted to forming pseudo-cultist gangs that roam around plundering for survival (and recreation, if they're honest).

And guess what? The nomadic Flatlanders just found The Bowl. And they want it for themselves. Life's about to get a whole lot more interesting for everyone.

This scenario supports 2 teams of 3-4 players. Players may choose to be on either side.

Playbooks:

Flatlanders:
  • Required:
    • Chopper
    • Hocus
  • Available:
    • Angel
    • Brainer Skinner
    • Driver
    • Battlebabe
    • Gunglugger
    • Faceless
    • Grotesque (a special playbook by Joe McDaldno!)

Bowlers:
  • Required:
    • Hardholder
    • One of: Operator OR Maestro D'
  • Available:
    • Angel
    • Touchstone
    • Savvyhead
    • Battlebabe
    • Gunglugger
    • Hoarder

Though a playbook may appear on both lists, only one may be in the game at a time.

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Apocalypse World / Custom Move: Cross the Bridge
« on: September 07, 2011, 02:30:04 AM »
I love apocalyptic settings involving bridges. They're such useful cinematic and dramatic tools. So for my first custom move ever I thought I'd come up with something that can be used in pretty much any campaign that has a bridge:

When you cross the bridge, roll+cool. On a 7-9, choose 1. On a 10+ either choose 3 or choose 1 and mark experience.
  • You make it across unharmed
  • You make it across with all your supplies
  • You make it across unseen
  • The bridge is definitely still safe

Notes:
  • You could use +sharp instead if you're going for more of a paranoia feel.
  • Option 4 strongly implies there's a countdown clock for the bridge. Make the numbers mean whatever you like.

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the nerve core / Apocalypse World in real time on IRC
« on: August 21, 2011, 12:36:23 AM »
As the saying goes, long time listener, first time caller. In celebration of 11-11-11 and a con based on two of my very favorite games - namely, Burning Wheel and Apocalypse World - I've decided to give the small gift of IRC to this lovely community like I did for Burning Wheel.

If you care for real time chat, I've set up a channel on irc.synirc.net called (wait for it) #ApocalypseWorld - Mibbit.com is a great way to connect if you're not in the know about IRC.

Hope to see some of you in there.

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